Games by Stephen Pearce



An experimental 3D platformer designed and developed in 16 weeks as part of a gameplay programming bootcamp with Mastered.

Key features:

  • 3D platforming inspired by '90s character action platformers.
  • An in-game journal system, revealing pages as puzzle pieces are collected.
  • A variety of levels evoking 3D platforming tropes
  • Challenge areas which progressively increase in difficulty.

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